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float | leftTriggerMotor {0.0f} |
| Power applied to the motor behind left trigger. Allowed values are between 0.0 and 1.0, where 1.0 represents the full power.
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float | rightTriggerMotor {0.0f} |
| Power applied to the motor behind right trigger. Allowed values are between 0.0 and 1.0, where 1.0 represents the full power.
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float | leftMotor {0.0f} |
| Power applied to the motor located in the left handle of the gamepad. This motor produces strong low-frequency vibrations. Allowed values are between 0.0 and 1.0, where 1.0 represents the full power.
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float | rightMotor {0.0f} |
| Power applied to the motor located in the right handle of the gamepad. This motor produces more subtle high-frequency vibrations. Allowed values are between 0.0 and 1.0, where 1.0 represents the full power.
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uint32_t | durationMs {0} |
| Vibration duration in milliseconds. Maximum allowed duration is 2550 ms (2.55 seconds). Rounded down to the closest multiple of 10 ms.
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uint32_t | pauseMs {0} |
| Pause duration in milliseconds. Maximum allowed duration is 2550 ms (2.55 seconds). Rounded down to the closest multiple of 10 ms.
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uint8_t | cycles {1} |
| Number of vibration-pause cycles. Defaults to 1 cycle.
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The documentation for this struct was generated from the following file: